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Three Pokémon Titles That Were Denied the Love They Earned

Following a glimpse of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching franchise is about as mainstream gaming titles in existence. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The ongoing frenzy surrounding trading card values ensures almost daily Pokemon news stories. It would be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity every year.

However despite that ubiquity and fame, some Pokémon games that remain overlooked. These represent titles that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Sure, modern titles include minor mechanics like these in recent entries—you can play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Lost

Did you know that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and features in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

About the author

Wendy Clark

A seasoned travel writer and cultural anthropologist with over a decade of experience exploring remote destinations and documenting unique traditions.

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